Difference between revisions of "Pistol (EU2012)"

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This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol.
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{{Ref Open | title = Description }}
 
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[[File:PISTOL (EU2012).png|right|100px|Pistol]]
==Description==
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* A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable.
* ''A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable.''
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
 
==Stats==
 
{| class="wikitable" width="25%"
 
|+ '''Item Name'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
|-
 
| align="center" | Requires: || align="center" | Available by default
 
|-
 
| align="center" | Cost: || align="center" | N/A
 
|-
 
| align="center" | Grey Market Value:  || align="center" | N/A
 
|-
 
| align="center" | Damage || align="center" | ''1''
 
|-
 
| align="center" | Shot Type || align="center" | ''text here''
 
|-
 
| align="center" | Terrain Damage || align="center" |
 
|-
 
| align="center" | Range || align="center" | 
 
|-
 
| align="center" | Reaction Range || align="center" | 
 
|-
 
| align="center" | Reaction Angle || align="center" | 
 
|-
 
| align="center" | Radius (Explosives) || align="center" | 
 
|-
 
| align="center" | Critical Chance|| align="center" | 20%
 
|-
 
| align="center" | Offensive Bonus || align="center" | 
 
|-
 
| align="center" | Abilities || align="center" | 
 
|-
 
| align="center" | Suppression || align="center" | 
 
|-
 
| align="center" | Size || align="center" | 
 
|-
 
| align="center" | Health Points Bonus || align="center" | 
 
|-
 
| align="center" | Will Bonus || align="center" | 
 
|-
 
| align="center" | text here || align="center" | 
 
|-
 
| align="center" | text here || align="center" | 
 
|-
 
| align="center" | text here || align="center" | 
 
|-
 
|}
 
  
 
==Notes==
 
==Notes==
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.''
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{{Weapon Data Box (EU2012)
 
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|requires=N/A
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|costs=N/A
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|base damage=1-2 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
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|critical damage=2 or 3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
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|critical chance=0% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])
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|range=Medium
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|abilities=None
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|ammo=Unlimited
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}}
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* This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the [[Heavy (EU2012)|Heavy]] class, due to them replacing it with [[Rocket Launcher (EU2012)|rocket launchers]]. It is useful as a health-reducing weapon to increase success of [[Arc Thrower (EU2012)|Arc Thrower]] stuns, but quickly becomes redundant due to the [[Laser Pistol (EU2012)|Laser Pistol]].
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* While the listed Critical Damage (on the EW DLC) is 2-4, the actual values are either 2 (33% of the shots) or 3 (66%) due to a game bug.
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*The Pistol, like all other sidearms, does not require reloading.
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*It is useful as backup weapon, especially for [[Sniper (EU2012)|snipers]], whose '''Gunslinger''' ability increases the damage of all pistols by 2.  
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*The low damage of the pistol allows it to be an effective weapon to weaken [[Alien Life Forms (EU2012)|aliens]] for Arc Thrower stuns.
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<br clear="all">
 
==See Also==
 
==See Also==
''Place here internal links to wiki pages that might be relevant to the topic of the page''
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<br clear="all">
 
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{{Equipment (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Equipment (EU2012)]]
 
[[Category: Equipment (EU2012)]]
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[[Category: Weapons (EU2012)]]

Latest revision as of 16:54, 30 January 2014

Description
Pistol
  • A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable.
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 1-2 (+1 with Improved Pistol III)
Critical Damage 2 or 3 (+1 with Improved Pistol III)
Critical Chance 0% (+10% with Improved Pistol I)
Range Medium
Abilities None
  • This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol.
  • While the listed Critical Damage (on the EW DLC) is 2-4, the actual values are either 2 (33% of the shots) or 3 (66%) due to a game bug.
  • The Pistol, like all other sidearms, does not require reloading.
  • It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
  • The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower stuns.


See Also


EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant