Difference between revisions of "Pistol (EU2012)"
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− | + | {{Ref Open | title = Description }} | |
− | + | [[File:PISTOL (EU2012).png|right|100px|Pistol]] | |
− | + | * A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable. | |
− | * | + | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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==Notes== | ==Notes== | ||
+ | {{Weapon Data Box (EU2012) | ||
+ | |requires=N/A | ||
+ | |costs=N/A | ||
+ | |base damage=1-2 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | ||
+ | |critical damage=2 or 3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | ||
+ | |critical chance=0% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) | ||
+ | |range=Medium | ||
+ | |abilities=None | ||
+ | |ammo=Unlimited | ||
+ | }} | ||
+ | * This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the [[Heavy (EU2012)|Heavy]] class, due to them replacing it with [[Rocket Launcher (EU2012)|rocket launchers]]. It is useful as a health-reducing weapon to increase success of [[Arc Thrower (EU2012)|Arc Thrower]] stuns, but quickly becomes redundant due to the [[Laser Pistol (EU2012)|Laser Pistol]]. | ||
+ | * While the listed Critical Damage (on the EW DLC) is 2-4, the actual values are either 2 (33% of the shots) or 3 (66%) due to a game bug. | ||
*The Pistol, like all other sidearms, does not require reloading. | *The Pistol, like all other sidearms, does not require reloading. | ||
− | *It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2. | + | *It is useful as backup weapon, especially for [[Sniper (EU2012)|snipers]], whose '''Gunslinger''' ability increases the damage of all pistols by 2. |
− | *The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower | + | *The low damage of the pistol allows it to be an effective weapon to weaken [[Alien Life Forms (EU2012)|aliens]] for Arc Thrower stuns. |
− | + | <br clear="all"> | |
==See Also== | ==See Also== | ||
− | + | <br clear="all"> | |
− | + | {{Equipment (EU2012)}} | |
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 16:54, 30 January 2014
Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 1-2 (+1 with Improved Pistol III) |
Critical Damage | 2 or 3 (+1 with Improved Pistol III) |
Critical Chance | 0% (+10% with Improved Pistol I) |
Range | Medium |
Abilities | None |
- This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol.
- While the listed Critical Damage (on the EW DLC) is 2-4, the actual values are either 2 (33% of the shots) or 3 (66%) due to a game bug.
- The Pistol, like all other sidearms, does not require reloading.
- It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
- The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower stuns.
See Also