Difference between revisions of "Plasma Sniper Rifle (EU2012)"
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
− | == | + | ==Notes== |
− | {| | + | {{Weapon Data Box (EU2012) |
− | + | |requires=Plasma Sniper | |
− | + | |costs=§250<br>Alloys:25<br>Elerium:30<br>Engineers:25 | |
− | + | |base damage=9 | |
− | | | + | |critical damage=13 |
− | + | |critical chance=35% | |
− | + | |range= Medium/Long | |
− | + | |abilities=None | |
− | + | }} | |
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− | + | *Naturally, the Plasma Sniper Rifle can only be equipped by the [[Sniper (EU2012)|Sniper]] class. | |
− | Naturally, the Plasma Sniper Rifle can only be equipped by the Sniper class. If the sniper is equipped with a S.C.O.P.E., and the S.C.O.P.E | + | *This weapon is a game changer when it is first deployed due to its power, although its effectiveness will be reduced as the aliens field more heavier units. |
+ | *If the sniper is equipped with a [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]], and the [[Foundry (EU2012)#Foundry Projects|S.C.O.P.E Upgrade]] has been acquired, the [[Critical Hits (EU2012)|Critical Chance]] for that Sniper raises to 45%. Flanking/Exposed shots add another 50%. | ||
+ | *If the [[Second Wave (EU2012)|Second Wave]] option, "Absolutely Critical" is chosen, even Hardened aliens can succumb to regular crits! | ||
+ | <br clear="all"> | ||
==See Also== | ==See Also== |
Revision as of 18:55, 18 October 2013
Plasma Sniper Rifle |
Perhaps it was inevitable that we eventually be called upon to develop a weapon of this kind, just as we did with the advent of laser based weapons. By concentrating our efforts on a single, focused discharge of plasma, and ignoring some of the previous design constraints regarding size, weight, and rate of fire, we've developed an extremely lethal long range weapon. Our snipers will undoubtedly be pleased with this weapon's ability to devastate hostile targets from previously unheard of distances. In any case, this weapon is now ready for fabrication in engineering. |
Source: XCOM: Enemy Unknown (2012) Research Archives
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Description |
By modifying our current power system to hold a greater charge, we've developed a Plasma Sniper Rifle capable of delivering an extremely powerful shot that will greatly increase the odds of inflicting critical damage to hostile targets.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Plasma Sniper |
Base Costs | §250 Alloys:25 Elerium:30 Engineers:25 |
Base Damage | 9 |
Critical Damage | 13 |
Critical Chance | 35% |
Range | Medium/Long |
Abilities | None |
- Naturally, the Plasma Sniper Rifle can only be equipped by the Sniper class.
- This weapon is a game changer when it is first deployed due to its power, although its effectiveness will be reduced as the aliens field more heavier units.
- If the sniper is equipped with a S.C.O.P.E., and the S.C.O.P.E Upgrade has been acquired, the Critical Chance for that Sniper raises to 45%. Flanking/Exposed shots add another 50%.
- If the Second Wave option, "Absolutely Critical" is chosen, even Hardened aliens can succumb to regular crits!