Difference between revisions of "Rocket Launcher (EU2012)"
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− | * In later stages of the game, the Rocket Launcher | + | * In later stages of the game, the Rocket Launcher can be replaced by the [[Blaster Launcher (EU2012)|Blaster Launcher]]. A significant upgrade featuring improved damage and rockets that can navigate around obstacles and phase through windows and doors. |
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Revision as of 06:12, 20 November 2013
Description |
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 6 |
Critical Damage | None |
Critical Chance | None |
Range | All |
Abilities | None |
- The Heavy's alternative weapon. It fires a rocket that deals high damage over a large area. Rockets will destroy Cover and make enemies vulnerable.
- Rocket Launchers have 1 shot per mission.
- Extra rockets can be added with the Shredder Rocket or Rocketeer abilities.
- The Rocket Launcher is a free-aim weapon. Anything can be targeted as long as there is a clear line of fire.
- Rockets can miss. Take extra care when firing the Rocket Launcher near allies or civilians
- Rockets do not need to hit a surface or an enemy target to explode. They can therefore be set to explode in-mid air. This is useful for targeting several airborne and ground based enemies with the same rocket.
- Rockets can be further improved with Danger Zone (increases blast radius) and Mayhem (increases damage by 2 points).
- In later stages of the game, the Rocket Launcher can be replaced by the Blaster Launcher. A significant upgrade featuring improved damage and rockets that can navigate around obstacles and phase through windows and doors.