Difference between revisions of "Sniper Rifle (EU2012)"

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{{Ref Open | title = Description }}
 
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[[File:SNIPER RIFLE (EU2012).png|200px|right|Sniper Rifle]]
==Description==
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* Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
* ''Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases.''
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* Sniper rifles have the best base chance to cause critical hits
* ''Sniper rifles have the best base chance to cause critical hits.''
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* Snipers cannot move and fire in the same turn, unless trained appropriately
* ''Snipers cannot move and fire in the same turn, unless trained appropriately.''
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* Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
* ''Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move.''
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
 
==Stats==
 
==Stats==
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| align="center" | Effective Range || align="center" | Long
 
| align="center" | Effective Range || align="center" | Long
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| align="center" | Reaction Range || align="center" |  27
 
 
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| align="center" | Critical Chance|| align="center" | 25%
 
| align="center" | Critical Chance|| align="center" | 25%
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==See Also==
 
==See Also==
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<br clear="all">
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
  

Revision as of 19:17, 10 October 2013

Description
Sniper Rifle
  • Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
  • Sniper rifles have the best base chance to cause critical hits
  • Snipers cannot move and fire in the same turn, unless trained appropriately
  • Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
Source: XCOM: Enemy Unknown (2012)

Stats

Sniper Rifle
Property Info
Requires: Sniper class soldier
Cost: N/A
Grey Market Value: N/A
Base Damage 4
Critical Damage 6
Effective Range Long
Critical Chance 25%

Notes

Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.

See Also


EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant