Difference between revisions of "EXALT Laser Sniper Rifle (EU2012)"

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EXALT's version of the Laser Sniper Rifle fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well.
 
EXALT's version of the Laser Sniper Rifle fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well.
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
  
 
==Notes==
 
==Notes==
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|costs=N/A
 
|costs=N/A
 
|base damage=5-7
 
|base damage=5-7
|critical damage=9-11
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|critical damage=9 or 10
 
|critical chance=30%
 
|critical chance=30%
 
|range=Long
 
|range=Long
 
|abilities=None
 
|abilities=None
 
}}
 
}}
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* EXALT's equivalent of the [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]].
 +
* While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug.
 
* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §3 each.  
 
* Can be sold at the [[Grey Market (EU2012)|Grey Market]] for §3 each.  
  
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<noinclude>
 
<noinclude>
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{{EXALT (EU2012)}}
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
  

Latest revision as of 03:08, 31 January 2014

Description
EXALT Laser Sniper Rifle

EXALT's advanced laser sniper rifle indicates they have access to weapons engineering comparable to that of XCOM

EXALT's version of the Laser Sniper Rifle fills a combat role similar to that of the one XCOM can develop, but maintenance and power management require us to research the appropriate laser technology before we can use them. Council nations may be interested in them to jump-start their own weapons programs as well.

Notes

Research Required N/A
Base Costs N/A
Base Damage 5-7
Critical Damage 9 or 10
Critical Chance 30%
Range Long
Abilities None
  • EXALT's equivalent of the Laser Sniper Rifle.
  • While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug.
  • Can be sold at the Grey Market for §3 each.




EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology
EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant