Difference between revisions of "EXALT Weapons (EU2012)"
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[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: EXALT (EU2012)]] | [[Category: EXALT (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
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Revision as of 17:50, 10 December 2013
EXALT units use a varied assortment of class-specific weapons. When killed they will drop their unique weapons which can be retrieved after a successful mission and used instead of XCOM's models, with the exception of the grenades. Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices. The Council Requests pay a little bit better (not by much, though) than the Grey Market does. At the same time, it's easy to build up a nice stock of EXALT Laser Weapons, which can be useful in outfitting your scrubs and bench warmers if materials are thin and getting enough Plasma weapons is proving difficult.
Weapon | Base Damage | Crit Damage | Critical Chance | Range | EXALT Class |
---|---|---|---|---|---|
EXALT Assault Rifle | 2-4 | 5-7 | 10% | Short | Operative, Medic |
EXALT Sniper Rifle | 3-6 | 6-8 | 25% | Long | Sniper |
EXALT LMG | 3-5 | 6-8 | 0% | Medium | Heavy |
EXALT Rocket Launcher | 6 | NA | NA | NA | Heavy, Elite Heavy |
EXALT Laser Rifle | 4-6 | 6-10 | 10% | Medium | Elite Operative, Elite Medic |
EXALT Laser Sniper Rifle | 5-7 | 9-11 | 30% | Long | Elite Sniper |
EXALT Heavy Laser | 5-7 | 9-11 | 0% | Medium | Elite Heavy |
Frag Grenade | 3 | NA | NA | NA | Operative, Heavy |
Alien Grenade | 5 | NA | NA | NA | Elite Operative, Elite Heavy |