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  • |requires=N/A |manpower=N/A
    619 bytes (87 words) - 22:34, 21 December 2013
  • N/A means the item is not available during that particular Investigation. |[[Epic Weapons (Chimera)|Epic Weapons]] || N/A || 90-130 || 70-90
    3 KB (510 words) - 17:44, 4 February 2024
  • |requires=N/A |costs=N/A
    1 KB (141 words) - 03:09, 31 January 2014
  • |requires=N/A |manpower=N/A
    711 bytes (94 words) - 18:34, 2 November 2013
  • ...ound_(Piratez)|Pirate Blood Hound]]||Buy||$35,000 ||48||*Blood Bite: 65||||N||*Mutant Aliance* ...e Rabbit_(Piratez)|White Rabbit]]||Buy||$40,000 ||24||||*Pocket Watch: 50||N||Prize: White Rabbit
    4 KB (442 words) - 09:28, 3 November 2018
  • |requires=N/A |manpower=N/A
    834 bytes (118 words) - 18:34, 2 November 2013
  • "Oi Cap'n, here you see the fabled Science Lab of old! No touching stuff! It'll bite ...nts on our Gals to learn more. Best not to watch. Or do, if'n ya like, Cap'n. Dis may lead to designin' some Gal-specific equipments.<br>
    1 KB (187 words) - 21:36, 17 November 2015
  • "PRIMITIVE WEAPONS: Da Gals don't always need guns, Cap'n, sometimes ya need a good smash or stab. We got some groundbreaking ideas f SMOKE-OPS GEAR: We may be mutants, Cap'n, but we choke on smoke just like purebloods do. Makin' some special masks f
    1 KB (202 words) - 21:40, 17 November 2015
  • |requires=N/A |costs=N/A
    693 bytes (111 words) - 08:45, 8 February 2016
  • |manpower=N/A |power=N/A
    691 bytes (84 words) - 18:35, 2 November 2013
  • | Snap TUs || 33%(23) || 45%(31) || 33%(23) || 30%(30) || N/A | Snap Accuracy || 60%(36%) || 55%(33%) || 50%(30%) || 85%(51%) || N/A
    2 KB (188 words) - 04:27, 23 July 2013
  • |requires=N/A |costs=N/A
    986 bytes (146 words) - 16:50, 18 October 2013
  • ...lien Colony]] || [[Hallucinoid]] (upper level only) and [[Tentaculat]] || n/a | [[Artefact Site]] || [[Hallucinoid]] and [[Tentaculat]] || n/a
    2 KB (212 words) - 18:43, 19 November 2023
  • * 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (W, N, E) ...the UFO located on the center and it is possible to start on either the W/N/E, with the door on the [[UFOs (EU2012)|UFO]]'s western side.
    946 bytes (143 words) - 22:04, 12 October 2013
  • |requires=N/A |costs=N/A
    895 bytes (137 words) - 19:18, 18 October 2013
  • |requires=N/A |costs=N/A
    956 bytes (141 words) - 16:57, 30 January 2014
  • |requires=N/A |costs=N/A
    1 KB (151 words) - 03:10, 31 January 2014
  • |requires=N/A |costs=N/A
    1 KB (148 words) - 16:53, 30 January 2014
  • |requires=N/A |costs=N/A
    1 KB (157 words) - 03:10, 31 January 2014
  • |requires=N/A |costs=N/A
    1 KB (160 words) - 03:10, 31 January 2014
  • ...rsátiles como las naves usadas en la primera guerra alienígena, pero también pueden ser usadas bajo el agua. === Submarinos de interceptación ===
    3 KB (494 words) - 00:10, 4 February 2010
  • |requires=N/A |costs=N/A
    1 KB (191 words) - 03:08, 31 January 2014
  • |requires=N/A |costs=N/A
    1 KB (188 words) - 03:09, 31 January 2014
  • |requires=N/A |costs=N/A
    1 KB (188 words) - 03:09, 31 January 2014
  • |manpower=N/A |adjacency=N/A
    1 KB (203 words) - 18:56, 9 July 2017
  • |requires=N/A |costs=N/A
    1 KB (193 words) - 07:48, 5 October 2014
  • |requires=N/A |costs=N/A
    1 KB (210 words) - 17:07, 30 January 2014
  • |manpower=N/A |adjacency=N/A
    2 KB (253 words) - 20:27, 22 November 2013
  • | N/A | N/A
    5 KB (800 words) - 13:34, 31 May 2015
  • |requires=N/A |costs=N/A
    2 KB (251 words) - 16:54, 30 January 2014
  • =The N'tleth Shootout=
    545 bytes (84 words) - 14:42, 5 May 2013
  • * 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (N, NE, SE)
    639 bytes (80 words) - 22:11, 12 October 2013
  • * 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (NE, N, W)
    589 bytes (78 words) - 22:03, 12 October 2013
  • {"OpenApoc.NewFeature.RequireLOSToMaintainPsi", "(N) Require LOS to maintain psi attack"}, {"OpenApoc.NewFeature.EnforceCargoLimits", "(N) Enforce vehicle cargo limits"},
    3 KB (333 words) - 12:01, 20 October 2018
  • * [[Skyranger (EU2012)|Skyranger]] Drop Zones (NE, N, NW)
    652 bytes (84 words) - 19:54, 19 December 2013
  • File:Large Scout The Barrens 2 (EU2012).png| ''N View''
    621 bytes (82 words) - 21:54, 12 October 2013
  • * 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (N, NW, W)
    594 bytes (82 words) - 22:03, 12 October 2013
  • |requires=N/A |costs=N/A
    2 KB (270 words) - 16:56, 30 January 2014
  • ...hat is installed. The N<sup>th</sup> module will have its power divided by N. This is known as a [https://en.wikipedia.org/wiki/Harmonic_series_(mathema
    2 KB (293 words) - 12:23, 21 August 2022
  • |manpower=N/A |adjacency=N/A
    2 KB (280 words) - 18:40, 2 November 2013
  • * 2 [[Skyranger (EU2012)|Skyranger]] Drop Zones (N, NW)
    660 bytes (87 words) - 15:38, 19 December 2013
  • * 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (NE, N, W)
    768 bytes (103 words) - 15:51, 29 October 2013
  • |requires=N/A |costs=N/A
    2 KB (306 words) - 05:17, 7 February 2014
  • Some strings have different forms depending on the associated number {N}, for example "1 day" and "2 days". Different languages have different plur one: "{N} day"
    5 KB (826 words) - 18:58, 29 August 2021
  • | <span style="color:red;">n/a </span> | n/a
    7 KB (1,120 words) - 03:12, 23 July 2013
  • * 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (N, NW, W)
    805 bytes (107 words) - 15:52, 29 October 2013
  • | Estela Morais || Brazil || LCPL || Marksman || 6 || 8.6 || 30 || 68 || N/A | Liora Yosef || Israel || LCPL || Tactical || 5 || 9.3 || 37 || 63 || N/A
    8 KB (1,054 words) - 15:09, 29 February 2024
  • N/A N/A
    3 KB (244 words) - 11:02, 2 September 2018
  • ...| N/A || align="center" | N/A || align="center" | N/A || align="center" | N/A ||align="center" | 50 ||align="center" | 0 || align="center" | 0 ||align= ...| N/A || align="center" | N/A || align="center" | N/A || align="center" | N/A ||align="center" | 20 ||align="center" | 0 || align="center" | 0 ||align=
    9 KB (1,314 words) - 20:09, 25 October 2013
  • ...hat is installed. The N<sup>th</sup> module will have its power divided by N. This is known as a [https://en.wikipedia.org/wiki/Harmonic_series_(mathema
    2 KB (346 words) - 12:30, 21 August 2022
  • ...hat is installed. The N<sup>th</sup> module will have its power divided by N. This is known as a [https://en.wikipedia.org/wiki/Harmonic_series_(mathema
    2 KB (351 words) - 12:28, 21 August 2022
  • N/A N/A
    3 KB (266 words) - 11:14, 11 July 2018
  • |requires=N/A
    825 bytes (102 words) - 20:14, 5 December 2013
  • |requires=N/A |costs=N/A
    2 KB (378 words) - 03:15, 31 January 2014
  • |Corporal3={{ Lock n' Load (LWR)|text=1|topbotpad=10}} ...ility perk combination to improve overwatch in '''Sentinel''', and '''Lock n' Load''', and '''Ranger'''.
    3 KB (375 words) - 19:59, 25 July 2020
  • |Regular || 270 || 0 || 0 || 12 || 10 || 55 || 0 || 3 || 6.8 || 4 || N |Alloy || 330 || 90 || 0 || 16 || 18 || 55 || 0 || 4 || 8.1 || 4 || N
    2 KB (386 words) - 20:08, 25 July 2020
  • *Le décodeur d'hyper-ondes n'a pas de portée listée dans l'OVNIpédie, mais le Guide Stratégique Offi ...e construit. Á cause d'un bug du jeu, ajouter des radars dans la même base n'améliore pas la détection des OVNIs.
    2 KB (338 words) - 10:01, 7 September 2013
  • N/A N/A
    3 KB (305 words) - 09:45, 15 October 2018
  • | adjaimedaccuracy=n/a | snapaccuracy=n/a
    5 KB (796 words) - 09:38, 1 May 2015
  • N/A N/A
    4 KB (380 words) - 10:40, 2 September 2018
  • |100||0||0||0||N/A||0||0||0||0||0||0||0||0||0||0||0 |100||40||20||10||N/A||100||100||100||150||100||100||100||100||100||100||100
    7 KB (932 words) - 07:29, 30 November 2023
  • |manpower=N/A
    1 KB (146 words) - 12:30, 1 December 2013
  • Guided projectiles will turn at ''n''&deg; per second. The higher the rate, the sharper the turn.<br> ...ter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || no || N/A || Recharges || 1000 / 0 || 90
    10 KB (1,261 words) - 21:15, 20 September 2023
  • |requires=N/A
    1 KB (136 words) - 18:46, 11 September 2021
  • | style = "color:#ddd;" | n/a | style = "color:#ddd;" | n/a
    15 KB (2,020 words) - 03:56, 24 June 2018
  • Время строительства: N/A<br>
    2 KB (50 words) - 18:35, 12 August 2012
  • |manpower=N/A |adjacency=N/A
    3 KB (476 words) - 01:25, 29 November 2019
  • |manpower=N/A
    1 KB (169 words) - 00:04, 29 November 2013
  • |costs=N/A
    1 KB (142 words) - 02:52, 31 January 2014
  • ...ator</td><td>$1,300,000</td><td>$5,000</td><td>33 days</td><td>N/A</td><td>N/A</td></tr> ...eld</td><td>$1,200,000</td><td>$15,000</td><td>38 days</td><td>N/A</td><td>N/A</td></tr>
    6 KB (888 words) - 04:58, 26 December 2019
  • ...table of the eight possible combinations for the 3 PSs blowing (Y) or not (N). Y N Y 0 0.75 0.25 0.75 .141 0.00
    9 KB (1,464 words) - 10:37, 27 June 2018
  • |requires=N/A
    1 KB (157 words) - 10:33, 9 September 2014
  • N/A N/A
    4 KB (415 words) - 13:06, 9 October 2018
  • | N-NE || (-2,1) || N/0 | N-NW || (-2,-1) || NW/7
    7 KB (789 words) - 02:55, 23 July 2013
  • * 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (N, NW, W). The northern Drop Zone will face directly the [[UFOs (EU2012)|UFO]
    1 KB (194 words) - 21:58, 12 October 2013
  • 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (N, NE, SE)
    1 KB (209 words) - 21:57, 12 October 2013
  • |Corporal2={{ Lock n' Load (LWR)|text=1|topbotpad=10}}
    2 KB (204 words) - 20:06, 25 July 2020
  • |GunSgt3={{ Lock N Load (Long War)|text=1}} |Boost=N/A
    8 KB (1,264 words) - 10:29, 28 September 2021
  • |Corporal2={{ Lock n' Load (LWR)|text=1|topbotpad=10}} ''Will To Survive -> Tenacious Defense or Lock n' Load -> Any -> Ace -> Bring 'Em On or Pistolero -> Aggression''
    9 KB (1,312 words) - 08:44, 7 May 2024
  • ...hat is installed. The N<sup>th</sup> module will have its power divided by N. This is known as a [https://en.wikipedia.org/wiki/Harmonic_series_(mathema
    4 KB (597 words) - 12:38, 21 August 2022
  • | buyprice= n/a | sellprice= n/a
    4 KB (545 words) - 06:57, 28 March 2016
  • ...p||100||100||100||100||100||100||100/3x||100/3x||99/3x||96||N/A||N/A||N/A||N/A||?
    7 KB (814 words) - 04:38, 28 December 2023
  • |GunSgt2={{Lock n' Load (LWR) |text=1|topbotpad=10}} ...ore hybrid build utilizing perks such as Critical System Targeting or Lock N' Load is possible if the heavy firepower of a Gunner is more important than
    9 KB (1,438 words) - 11:17, 7 May 2024
  • ...al), a 25% chance of just a W/E road appearing, and a 50% chance of just a N/S road appearing (that is to say, at least one road will be present in any 3: X-COM Base - <i>N/A</i> 3: Atlantis - 0, 1
    12 KB (1,852 words) - 02:54, 23 July 2013
  • * Some values are marked "n/a". This means that either: |50||HE||100%||23-30||29.5||86.3%||100%||-||-||-||Throw||"100%"||"85.3"||n/a||n/a
    44 KB (5,290 words) - 05:54, 21 May 2024
  • |LCorporal3={{Lock n' Load (LWR) |text=1|topbotpad=10}}
    2 KB (226 words) - 20:06, 25 July 2020
  • ...iple snipers in a squad, consider if to have them be the same kind, or mix n' match. For example, Disablers help out greatly for doing alien captures, P ''Low Profile -> SnapShot -> Damn Good Ground/Executioner -> Ranger -> Lock N' Load -> In The Zone.''
    10 KB (1,246 words) - 22:15, 14 September 2015
  • ** Auto: n/a
    1 KB (232 words) - 10:00, 15 May 2015
  • ...</td><td>United States, Canada?</td><td>North America</td><td>N. Atlantic, N. Pacific, Caribbean</td></tr> ...lic of Alaska</td><td>United States, Canada?</td><td>North America</td><td>N. Pacific, Arctic</td></tr>
    14 KB (2,344 words) - 17:18, 22 April 2017
  • |TechSgt1={{Lock n' Load (LWR) |text=1|topbotpad=10}} ...re -> Sharpshooter or Jetboot Module -> Aggression or Bring 'Em On -> Lock N' Load -> Lone Wolf -> Any''
    11 KB (1,620 words) - 14:00, 7 May 2024
  • * 3 [[Skyranger (EU2012)|Skyranger]] Drop Zones (NE, N, NW)
    2 KB (293 words) - 21:57, 12 October 2013
  • |MSgt2={{ Lock n' Load (LWR)|text=1|topbotpad=10}} |level6={{Sprinter (LWR)|align=center|topbotpad=7}} {{Lock n' Load (LWR)|align=center|topbotpad=7}}
    9 KB (1,383 words) - 11:34, 7 May 2024
  • |requires=N/A |manpower=N/A
    7 KB (1,009 words) - 15:48, 2 October 2015
  • ! width="75px" align="center" | Stat !! Value (E/N/C/I) !! Description
    2 KB (294 words) - 18:44, 7 December 2013
  • |Sergeant1={{ Lock N Load (Long War)|text=1}} ...At Sergeant the Valkyrie can pick up '''HEAT Ammo, Shredder Ammo, or Lock 'n Load''', adding to the squad versatility; if your squad already has Shredde
    9 KB (1,282 words) - 04:52, 26 April 2021
  • ...t in Asia (China) for the "''Future Combat''" Bonus, then spread to either N. America (Total §330 + "''Air & Space''") or Africa (Total §325 + "''All ...edits no matter what play style or strategy you choose) and then spread to N. America for more credits or Asia for even cheaper deals on Foundry and OTS
    5 KB (863 words) - 00:04, 18 November 2019
  • '''Пси навык:''' N/A
    3 KB (59 words) - 14:40, 6 June 2011
  • ...some blueprints for some of the more advanced buildings. Unfortunately Cap'n, the [[Facilities (Piratez)#Laboratory|Laboratory]] in your Headquarters is
    7 KB (1,043 words) - 20:44, 17 July 2018
  • |GunSgt3={{Lock n' Load (LWR) |text=1|topbotpad=10}}
    3 KB (327 words) - 20:02, 25 July 2020
  • |MSgt2={{Lock n' Load (LWR) |text=1|topbotpad=10}}
    2 KB (326 words) - 20:00, 25 July 2020
  • | buyprice= n/a | sellprice= n/a
    5 KB (784 words) - 22:49, 17 August 2022
  • |GunSgt3={{Lock N Load (Long War)|text=1}} ...in Vanilla, plus the various altered/custom Long War abilities (eg: "Lock N' Load" does NOT allow for firing the Sniper Rifle weapons after reloading w
    14 KB (2,221 words) - 05:23, 28 September 2021
  • |MSgt1={{Lock n' Load (LWR) |text=1|topbotpad=10}} ...l System Targeting -> Master Mechanic -> Bring 'Em On or Acid Tech -> Lock N' Load''
    8 KB (1,223 words) - 12:31, 7 May 2024
  • '''Psi Skill:''' N/A
    2 KB (334 words) - 10:32, 27 June 2018
  • |MSgt1={{Lock N Load (Long War) |text=1}} |Boost=N/A
    9 KB (1,425 words) - 03:07, 3 May 2021
  • ! style="width: 8%; |{{Health (Long War)}} HP (N/C/B/I) ! style="width: 8%; |{{Aim (Long War)}} Aim (N/C/B/I)
    11 KB (1,456 words) - 16:33, 19 July 2020
  • |Corporal2={{Lock n' Load (LWR) |text=1|topbotpad=10}} ''Sentinel -> Lock n' Load -> Ranger or Surgical Targeting -> Savior -> Any -> Extra Conditionin
    9 KB (1,281 words) - 09:11, 17 May 2024
  • | align="center" style="background:#f0f0f0;"|'''HP (E/N/C/I)''' | align="center" style="background:#f0f0f0;"|'''Aim (E/N/C/I)'''
    14 KB (1,971 words) - 09:55, 28 November 2019
  • | sellprice=n/a
    3 KB (390 words) - 03:48, 23 July 2013
  • '''Psi Skill:''' N/A
    2 KB (367 words) - 00:06, 8 December 2019
  • |aim=N/A
    3 KB (392 words) - 04:45, 20 June 2020
  • N/A
    3 KB (285 words) - 07:12, 22 August 2018
  • Starting near the gas n' grill, head into the park and around the burning truck. You'll see some Se
    2 KB (435 words) - 08:27, 13 October 2014
  • N/A
    3 KB (320 words) - 11:15, 2 September 2018
  • |Save the screen to "snapshot_n.pcx" file where n is the number of the snapshot.
    2 KB (389 words) - 12:04, 14 June 2015
  • |[[Heavy Autocannon (XCOM 2)|Heavy Autocannon]] || 4-6 || N/A || N/A || 0% || Medium || 1 || 1 |[[Helix Rail-Cannon (XCOM 2)|Helix Rail-Cannon]] || 6-8 || N/A || N/A || 0% || Medium+ || 2 || 2
    14 KB (2,007 words) - 11:43, 11 September 2023
  • N/A
    3 KB (308 words) - 07:13, 22 August 2018
  • '''Пси навык:''' N/A
    4 KB (40 words) - 09:27, 2 June 2011
  • '''Psi Skill:''' N/A
    3 KB (433 words) - 21:18, 13 March 2019
  • '''Пси навык:''' N/A
    4 KB (56 words) - 09:26, 2 June 2011
  • | buyprice= n/a | sellprice= n/a
    6 KB (909 words) - 22:43, 17 August 2022
  • * Council funding is 150%/140%/130%/120% N/C/B/I (up from 110%/100%/100%/100%) * Alloys recovered from UFOs: 200%/170%/140%/120% N/C/B/I (up from 140%/120%/100%/100%)
    9 KB (1,326 words) - 17:08, 19 October 2020
  • |Sergeant2={{ Lock n' Load (LWR)|text=1|topbotpad=10}} ''Double Tap -> Critical System Targeting or Fortified -> Lock N' Load -> Kinetic Dampening -> Repair Servos or Holo Rounds -> Extra Conditi
    10 KB (1,461 words) - 14:44, 7 May 2024
  • |43 ||(N/A) Tank/Laser Cannon* |44 ||(N/A) Plasma Hovertank*
    10 KB (1,356 words) - 05:29, 7 December 2019
  • |Sergeant2={{ Lock n' Load (LWR)|text=1|topbotpad=10}} ''Close Combat Specialist -> Brawler or Fortified -> Lock N' Load -> Sprinter -> Repair Servos or Bring 'Em On -> Vital Point Targeting
    10 KB (1,517 words) - 07:51, 21 May 2024
  • N/A; "Ghost Girl Analysis" is unlocked by "Mysterious Island Cleared", which
    3 KB (353 words) - 11:30, 9 August 2020
  • |[[Rocket Launcher (EU2012)|Rocket Launcher]]|| 6 || 27 || N/A || [[Heavy (EU2012)|Heavy]] || 500 || 336 || | Limited move<br>No reload |[[Blaster Launcher (EU2012)|Blaster Launcher]]|| 9 || 100 || N/A || [[Heavy (EU2012)|Heavy]] || 500 || 336 || Limited move<br>No reload
    22 KB (3,019 words) - 13:31, 20 June 2020
  • echo -n "Stopping UFO2000 server." echo -n "."
    8 KB (1,211 words) - 10:38, 17 November 2015
  • N/A
    4 KB (330 words) - 09:32, 15 September 2018
  • |N/A | N/A
    15 KB (2,058 words) - 13:08, 19 March 2014
  • '''Пси навык:''' N/A
    5 KB (88 words) - 14:25, 6 June 2011
  • N/A
    3 KB (339 words) - 09:34, 15 September 2018
  • |manpower=N/A |adjacency=N/A (+10% [[Workshop (EU2012)|Workshop]] adjacency bonus EW DLC)
    36 KB (5,035 words) - 19:41, 17 April 2024
  • '''Psi Skill:''' N/A
    3 KB (466 words) - 18:56, 30 December 2019
  • N/A
    3 KB (366 words) - 18:51, 9 May 2018
  • ...ould that be) should be punished, and not in the way they'd like. You, Cap'n, can enjoy this snapshot."
    3 KB (364 words) - 11:05, 2 September 2018
  • N/A
    4 KB (387 words) - 09:35, 15 September 2018
  • |Specialist1={{ Collateral Damage (LWR)|text=1|topbotpad=10}}{{ Lock n' Load (LWR)|text=1|topbotpad=10}} ...lity and a free action chance that works well with ''Hit and Run'', ''Lock N' Load'', and ''Collateral Damage'' constantly giving you opportunities to g
    8 KB (1,203 words) - 14:53, 7 May 2024
  • '''Psi Skill:''' N/A
    3 KB (505 words) - 11:56, 27 June 2018
  • ...iating Hellerium... Wait! Did I say Hellerium? Yes... Yes, it is true, Cap'n. There's warm, warm Hellerium trapped inside the creature's body, especiall
    3 KB (363 words) - 09:45, 20 July 2018
  • '''Throwing Accuracy:''' N/A '''Psi Skill:''' N/A
    7 KB (1,132 words) - 11:51, 27 June 2018
  • N/A
    4 KB (378 words) - 13:03, 9 October 2018
  • N/A
    4 KB (392 words) - 09:38, 28 May 2018
  • N/A
    4 KB (400 words) - 13:04, 9 October 2018
  • |GunSgt1={{Lock N Load (Long War) |text=1}} ...Smoke Grenades and Suppress. Fire Support builds will probably want ''Lock n'Load'' here as they can suffer some pretty obscene ammo costs between Suppr
    18 KB (2,774 words) - 21:31, 2 June 2022
  • N/A
    4 KB (429 words) - 09:38, 28 May 2018
  • ====Scout 'n Fire====
    12 KB (2,095 words) - 14:38, 5 May 2013
  • N/A
    4 KB (415 words) - 09:33, 10 July 2018
  • L'hystérie collective n'a fait que rendre encore plus évidente l'impuissance de la Terre face à ...éellement puissante. Cependant, après 5 mois d'opérations intensives, elle n'avait toujours pas capturé le moindre OVNI. Il était clair que les aliens
    10 KB (1,659 words) - 17:26, 20 July 2013
  • ...air and leaving teeth marks everywhere. I hope you're happy with that, Cap'n. Maybe we should construct some sort of a Reaper Pit under your bridge."
    4 KB (396 words) - 09:14, 26 May 2018
  • | sellprice=N/A
    3 KB (508 words) - 03:48, 23 July 2013
  • A diferencia de los [[Sectoide]]s, que pueden ser muy peligrosos cuando están acompañados por [[Cyberdisk]]s y/o un líder Sectoide, los flotadores no s ...ores se pueden encontrar con frecuencia en misiones de exploración o también en [[misiones de terror]], acompañado en este último caso por [[Reaper]]s
    3 KB (474 words) - 20:45, 22 January 2018
  • '''Пси навык:''' N/A
    6 KB (68 words) - 13:11, 6 June 2011
  • ...if we can use this formidable machine to our needs. Good and bad news, Cap'n. Good news is, the machine is extremely robust, and the core anti-grav unit
    4 KB (420 words) - 16:23, 30 March 2018
  • '''Пси навык:''' N/A
    5 KB (62 words) - 13:48, 6 June 2011
  • ...inents et de terrain. Cette carte peut être tournée et zoomée. La rotation n'est pas lisse, mais un zoom augmente le niveau de détail présenté sur le
    3 KB (490 words) - 18:24, 20 July 2013
  • N/A
    4 KB (441 words) - 17:12, 13 September 2018
  • |TechSgt2={{ Lock N Load (Long War)|text=1}} ..., but will burn through your ammo at alarming rates if you don’t have Lock N’ Load to feed the gun.
    13 KB (2,065 words) - 23:05, 14 October 2021
  • <tr><td>Blast Bmb</td><td>N/A</td><td>N/A</td><td>N/A</td><td>N/A</td><td>N/A</td></tr> <tr><td>Tk Fusion</td><td>100</td><td>N/A</td><td>N/A</td><td>N/A</td><td>N/A</td></tr>
    21 KB (3,567 words) - 01:08, 18 September 2016
  • ...ey have no chance against our special skills, if you know what I mean, Cap'n. If all else fails, a stun baton would do as well."
    4 KB (407 words) - 09:32, 15 October 2018
  • |costs=N/A<br>§250<br>50 [[Alien Alloys (EU2012)|Alloys]]<br>20 [[Elerium (EU2012)|
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  • |GunSgt2={{ Lock N Load (Long War)|text=1}} |GSG={{ Lock N Load (Long War)}}
    8 KB (1,224 words) - 02:38, 17 April 2021
  • ..., when it took several photos of the Cydonia Mensae area (roughly 40.9&deg;N, 9.45&deg;W). See map below for its location on Mars.
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  • '''Psi Skill:''' N/A
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  • Construction Time: N/A<br>
    4 KB (564 words) - 14:07, 23 July 2013
  • ...car en cada nueva base, con la excepción de la base inicial. Su construcción es instantánea así qeu puedes empezar a construir nuevas instalaciones en La esclusa es también uno de los dos puntos de entrada que los aliens pueden usar para entrar en
    3 KB (554 words) - 10:20, 4 February 2010
  • | adjaimedaccuracy=n/a
    4 KB (583 words) - 07:12, 1 May 2015
  • |requires=N/A<br>
    4 KB (596 words) - 18:47, 7 December 2013
  • ...torpedo racks complicating LOS on WNW, WSW, ENE entrances, but not ESE or N/S.
    6 KB (1,130 words) - 10:56, 28 August 2021
  • Construction Time: N/A<br>
    4 KB (599 words) - 04:44, 16 November 2019
  • '''Psi Skill:''' N/A
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  • ...t</td><td>Very Small</td><td>2,200</td><td>200</td><td>0</td><td>0</td><td>N/A</td><td>50</td><td>50</td><td>100</td></tr>
    5 KB (805 words) - 09:53, 15 October 2021
  • ...<u>Ave &plusmn; SDs</u> <u>Max</u> <u>Ss</u> <u>Shots</u> <u>Tot N</u> <u>Spread</u> <u>Spread</u> <u>=Hit</u> <u>% Hit</u> <u>Observ *'''Ss''' = Soldiers, each of whom made '''Shots''' shots, for a '''Total N''' as shown.
    18 KB (2,818 words) - 02:57, 23 July 2013
  • ...upon a Smuggler ship was quite a shock. Luckily, your quick thinking, Cap'n, allowed us to take him alive. Surprisingly, he turned out to be a quite ni
    4 KB (454 words) - 11:01, 2 September 2018
  • Время строительства: N/A<br>
    6 KB (98 words) - 19:29, 6 May 2011
  • | rank_types = N/A
    4 KB (661 words) - 21:09, 19 August 2022
  • ...ит от направления самого солдата, также показываются стороны света(Север - N, Восток - E, Юг - S, Запад - W). Чтобы разобрать
    6 KB (57 words) - 15:04, 2 February 2015
  • ...igilant ability. This will turn him into a surprisingly strong melee ''hit'n'run'' brawler. Since Ever Vigilant ability triggers after the LAST AP was s
    4 KB (653 words) - 12:53, 1 November 2021
  • * [N] Manual control (if using vanilla scheme then [M] is the manual control key * [N] Cancel priming
    10 KB (1,527 words) - 17:46, 20 September 2018
  • |GunSgt3={{ Lock n' Load (LWR)|text=1|topbotpad=10}}
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  • <div id="Lock N Load"></div> {{Lock n' Load (LWR) |align=left |text=1}}
    16 KB (2,212 words) - 07:49, 28 July 2020
  • ...have to admit that they're loyal to their employers. It must be greed, Cap'n, because I can't see why anyone would be loyal to the Guild because of thei
    4 KB (457 words) - 09:25, 15 October 2018
  • - [N] Manual control (if using vanilla scheme then [M] is the manual control key - [N] Cancel priming
    10 KB (1,689 words) - 02:46, 20 July 2019
  • ...e lors de la poursuite, consommant ainsi plus de temps et de carburant que nécessaire. Il peut être utile d'essayer de juger d'un point d'interception *Il n'est pas possible d'arrêter un OVNI si sa vitesse actuelle est plus rapide
    4 KB (646 words) - 14:32, 22 June 2015
  • ...placed on square N+1 (one square to the right), N+6 (one square down) and N+7 (one square down AND one square to the right). If you put that top-left q
    18 KB (3,208 words) - 15:47, 5 July 2018
  • David N. Duong N.
    25 KB (4,257 words) - 16:20, 18 July 2020
  • |Boost=N/A ...sely. Ammo management can also be difficult due to lack of access to Lock N Load, so reload whenever possible.
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  • <tr><td align="left">ALT + N</td><td>Show no. of aliens in buildings<sup>2</sup></td></tr>
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  • |aim=N/A
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  • | Smash N Grab||Guerrila Ops||12 (Reinforcements)||8||Yes (No Concealment)||Fixed Exi ...ield. Unlike the five missions listed above, material recovered from Smash N Grabs is not dependent on the state of the battlefield, only on the number
    16 KB (2,530 words) - 11:33, 7 October 2020
  • ...all crit chance and for confirming kills on full-cover targets. OR '''Lock N' Load''' on early officers when you don't have many ammo upgrades, although At Tech Sgt: '''Lock N' Load''' as a core perk, allowing at least two shots per turn regardless of
    18 KB (2,175 words) - 21:51, 14 September 2015
  • ...ny games in the X-COM series, kindly convert it to .PNG ('''P'''ortable '''N'''etwork '''G'''raphics) format. GIF's are also tolerable, but avoid JPEG's
    5 KB (834 words) - 15:49, 1 September 2016
  • | ||Easy||2||'''4'''||2||'''4'''||2||'''4'''||N/A<sup>4</sup>||'''N/A<sup>4</sup>'''
    21 KB (3,128 words) - 20:33, 5 December 2017
  • ...t in Asia (China) for the '''Future Combat''' Bonus, then spread to either N. America (Total §330 + '''Air & Space''') or Africa (Total §325 + '''All ...edits no matter what play style or strategy you choose) and then spread to N. America for more credits or Asia for even cheaper deals on [[Foundry (EU20
    13 KB (2,052 words) - 17:12, 6 February 2014
  • David N., Duong N.,
    19 KB (1,836 words) - 12:57, 23 May 2016
  • *''ACT:n'' - Sets the X-COM activity on each area to n. *''MNY:n'' - Sets the money to n.
    26 KB (4,413 words) - 02:20, 11 June 2022
  • | N/A || +1 || +5 || +4 || +5 || {{ Adaptive Bone Marrow (Long War) }} || 8 || | N/A || +1 || +2 || +4 || +5 || {{ Combined Arms (Long War) }} || 9 || Reticul
    108 KB (14,148 words) - 21:56, 26 May 2022
  • n s:26-30 //normal. no problems with standard gear * I wanted to use W-w-n-s-S for weak-normal-strong, but it's impossible to distiguish an S from a 5
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  • '''Psi Skill:''' N/A
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  • <div id="Lock N Load"><h4 style="display: none">Lock N Load</h4></div> {{Lock N Load (Long War) |align=left |text=1}}
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  • |Android || N/A || Reinforcement unit if an agent is downed. || §150 || Android Personne
    6 KB (774 words) - 20:19, 4 November 2021
  • ...]</td><td>Very Small</td><td>2,000</td><td>200</td><td>0</td><td>0</td><td>N/A</td><td>60</td> <td>50</td><td>100</td></tr>
    7 KB (1,149 words) - 04:32, 6 August 2018
  • ...them left and right in EU. Their HP on the different difficulty levels (E/N/C/I) are: 3/3/3/2.
    7 KB (1,030 words) - 09:36, 3 August 2015
  • *If Training Roulette is on, and Lock n' Load is acquired: reloading as the first action also stops Hit and Run fro |Boost=N/A
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  • |Tier3G={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    13 KB (1,710 words) - 03:06, 21 January 2022
  • | Smash N Grab||Guerrila Ops||12 (Reinforcements)||8||Yes (No Concealment)||Fixed Exi ...ield. Unlike the five missions listed above, material recovered from Smash N Grabs is not dependent on the state of the battlefield, only on the number
    20 KB (3,198 words) - 03:15, 13 April 2024
  • |Tier3G={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    13 KB (1,735 words) - 20:07, 31 December 2023
  • '''Пси навык:''' N/A
    9 KB (81 words) - 09:28, 2 June 2011
  • |Tier3G={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    13 KB (1,741 words) - 11:34, 16 December 2023
  • |Boost=N/A
    7 KB (1,036 words) - 06:30, 22 April 2021
  • AppDep -n -l "# Dependencies" makefile
    8 KB (1,310 words) - 17:11, 27 March 2019
  • '''정신 기술:''' N/A
    7 KB (70 words) - 05:37, 30 July 2012
  • ...s cannot be emphasized enough. However, this class lacks access to '''Lock N' Load''' or large magazine weapons to continue suppressing, and picking up |Boost=N/A
    24 KB (3,752 words) - 10:01, 28 September 2021
  • ...kyries also have access to '''[[Abilities List (Long War)#Lock N Load|Lock N' Load]]''', allowing them to keep up with their ammo consumption.</div>
    19 KB (2,860 words) - 14:55, 4 July 2023
  • |Tier3G={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    14 KB (1,804 words) - 11:26, 16 December 2023
  • ...36; other attribute 100). I aimed for 50 trials, but went over by one, so N=51 per soldier. Each soldier only made one MC attempt per game turn (otherw ...symmetrical, so they can be combined as shown in the pooled results above. N=102 for each of the four points, but the attribute=36 point is probably cli
    82 KB (13,304 words) - 03:08, 23 July 2013
  • ...gun can still get your suppressor shot. This class lacks access to '''Lock N' Load''' and picking up the Extended Mags item will greatly devaluate a gre |Boost=N/A
    19 KB (2,412 words) - 22:18, 14 September 2015
  • ...e same value for a given alien, including all aliens of the same race (the N's below). And, they're the same between Geoscape and Unitref. Clearly it mu ...ien</U> <U>N</U> <U>Value</U> <U>Alien</U> <U>N</U>
    24 KB (3,231 words) - 09:43, 15 July 2018
  • [[file:xcom3-energypod.png|200px|left]]UFOpaedia: N/A [[file:xcom3-detector.png|200px|left]] UFOpaedia: N/A
    21 KB (3,347 words) - 02:50, 20 September 2023
  • ...hem, but their bigger craft carry valuable booty, so it's your choice, Cap'n!<br><br> ...ust simple folks who want to get rid of the middleman. Er, that be us, Cap'n.<br><br>
    27 KB (4,010 words) - 23:12, 23 November 2015
  • ...hat only require 1 piece of equipment with no use of weight drop-off among n groups of 1 or greater Conventional -> Laser equipped X-COM Soldiers at abs
    8 KB (1,161 words) - 10:15, 29 June 2022
  • | N/A | N/A
    144 KB (19,183 words) - 11:23, 6 July 2019
  • |Tier3I={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
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  • |Tier2I={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
    16 KB (2,094 words) - 16:39, 19 April 2024
  • |Boost=N/A ...gun can still get your suppressor shot. This class lacks access to '''Lock N' Load''' and picking up the Extended Mags item will greatly devaluate a gre
    25 KB (4,247 words) - 17:40, 27 November 2014
  • <li>[[Abilities_List_(LWR)#Lock N Load|Lock N' Load]]</li> ...x;vertical-align:top;padding:20px;background-color:#f8f9fa;"><div id="Lock N Load"></div>
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  • ...om 0 to 60: Minimum 0, median 8.5, average 12.9 &plusmn; 13.0, maximum 67 (N of 104 soldiers). A few soldiers took a very long time to go from Morale 45
    10 KB (1,675 words) - 04:03, 23 July 2013
  • ==N==
    9 KB (1,421 words) - 08:06, 6 February 2020
  • * Y/N = accept/decline current timer/range setting on explosive device.
    9 KB (1,336 words) - 05:13, 2 December 2023
  • | Odds as a % of generating each type of road (E-W Road, N-S Road, Crossing) odds for crossing are: 100 - EW - NS. * 3 - N-S Road (for city maps)
    50 KB (7,188 words) - 10:41, 28 July 2023
  • ...es List (LWR)#Lock N' Load|<span style="color:#333; font-size:0.9em;">Lock N' Load</span>]]</div> ...es List (LWR)#Lock N' Load|<span style="color:#333; font-size:0.9em;">Lock N' Load</span>]],&nbsp;</div><div style="display:inline-block;">[[File:SNIPER
    94 KB (12,410 words) - 17:41, 27 July 2020
  • ...accessed from the Geoscape, can act as a sort of "MUFON" (''M''utual ''UFO N''etwork: a civilian group dedicated to the observation of UFOs/Alien Subs),
    12 KB (2,025 words) - 11:54, 20 June 2018
  • ...width:430px; padding: 0 0 0 10px; position:relative; top: -15px;" | {{Lock n' Load (LWR)|align=center|text=1}}
    11 KB (1,649 words) - 14:29, 21 December 2023
  • The base success chance is 90%/100%/100%/110% (N/C/B/I)
    13 KB (2,012 words) - 05:53, 14 January 2023
  • ...decimal offsets to a base-10 offset. Any scientific calculator with Base-''n'' functions will allow you to enter a value in one base, and then to simply
    11 KB (1,853 words) - 22:40, 11 March 2017
  • ...ng on how good your troops' reactions already are) the second, third, or ''n''th alien will have time to fire it's weapon, possibly killing a soldier.
    11 KB (1,992 words) - 03:15, 23 July 2013
  • * ''Ctrl-N'': Notes screen.
    10 KB (1,604 words) - 01:11, 17 December 2022
  • * The lines above determine the pool of ''n'' randomized abilities that can be obtained by spending AP on a given soldi
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  • |n/a |n/a
    27 KB (4,313 words) - 11:38, 31 August 2020
  • 13 KB (507 words) - 10:24, 30 May 2011
  • [[file:xcom3-energypod.png|200px|left]]UFOpaedia: N/A [[file:xcom3-detector.png|200px|left]] UFOpaedia: N/A
    31 KB (4,982 words) - 13:34, 26 October 2023
  • '''Psi Skill:''' N/A
    12 KB (1,982 words) - 01:32, 11 December 2023
  • *[[Gas Station EWI (EU2012)|Stop 'N Gulp]] [[File:Meld Insignia (EU2012).png|15px|EW DLC]]
    31 KB (3,595 words) - 14:52, 10 April 2014
  • ...antemente de la atmósfera terrestre. Para evitar que lleven a cabo su misión, debes [[Interceptar OVNI|derribarlos]] o [[Asalto en Tierra OVNI|atacarlos ==Instalaciones de Detección==
    11 KB (1,994 words) - 20:12, 10 January 2014
  • ...t</td><td>Very Small</td><td>2,200</td><td>200</td><td>0</td><td>0</td><td>N/A</td><td>50</td><td>50</td><td>100</td></tr>
    13 KB (2,203 words) - 03:03, 24 March 2024
  • | Grants SHIVs '''Repair Servos''' and '''Lock N' Load'''. Also unlocks the ''Targeting Motor''.
    15 KB (1,793 words) - 23:36, 30 March 2024
  • {{Lock n' Load (LWR)|align=center|text=1}}
    16 KB (2,589 words) - 11:15, 13 May 2024
  • <div id="Lock N Load"><h4 style="display: none">Lock N Load</h4></div> {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}
    122 KB (16,308 words) - 19:22, 22 December 2023
  • ...accessed from the Geoscape, can act as a sort of "MUFON" (''M''utual ''UFO N''etwork: a civilian group dedicated to the observation of UFOs/USOs), allow
    15 KB (1,259 words) - 21:19, 15 October 2012
  • | n/a<sup>*</sup>
    18 KB (2,752 words) - 18:22, 17 September 2022
  • ...elving deep into computer programming and algorithims: the '''R'''andom '''N'''umber '''G'''enerator is the digital 'die' who's rolls decide the fate of
    16 KB (2,755 words) - 19:02, 9 March 2020
  • Status: TROPHIES & DINNER<br><br>"Oi Cap'n! Let us slaughter some poor, defenceless animals, skin them and collect a f
    18 KB (2,560 words) - 19:45, 26 October 2018
  • : ''Expiration timer: N/A (begins automatically)'' : ''Expiration timer: N/A (begins immediately)''
    41 KB (6,674 words) - 04:27, 25 November 2021
  • | <b>049/x31</b> || There is no one there! || Il n'y a Personne ici! || Dort ist niemand!
    14 KB (2,055 words) - 09:35, 8 February 2017
  • | Logistics||55||90||60||||||||0-12||0||Smash N Grab||216+96||||14-19||||
    26 KB (3,669 words) - 16:30, 19 April 2024
  • | Logistics||55||90||60||||||||0-12||0||Smash N Grab||216+96||||14-19||||
    26 KB (3,750 words) - 12:55, 16 December 2023
  • ...er la soci‚t‚ humaine. Cette race semble vouloir d‚velopper des hybrides g‚n‚tiques sup‚rieurs. ...a‡on dont cette espŠce se reproduit. C'est certainement une espŠce cr‚‚e g‚n‚tiquement.
    79 KB (13,364 words) - 12:37, 23 July 2013
  • ...an an assault rifle, though Scouts can't use Rapid Fire and don't get Lock n Load. Alternately, take In the Zone for a highly mobile shotgunner build th
    20 KB (3,206 words) - 18:19, 19 November 2021
  • - Fix missionZone values N/S Atlantic
    20 KB (3,107 words) - 12:09, 22 March 2024
  • ...Rank</u> <u>DS</u> <u>AS</u> <u>PST</u> <u>PSK</u> <u>N</u>
    26 KB (3,612 words) - 05:04, 11 May 2016
  • ...missions) now have the following HPs on the different difficulty levels (E/N/C/I): 3/3/3/2. They won't be automatically killed if hit by hostile fire th *Stop 'N Gulp - Gas Station (EWI)
    43 KB (6,244 words) - 00:13, 8 December 2019
  • ...other vessel, even if the assigned vessel is out on a mission. Sorry, Cap'n. The pilots and their ground crew have their bizarre rules, and we either f "Oi Cap'n, here you see the fabled Science Lab of old we found in here! No touching s
    59 KB (8,903 words) - 00:53, 29 August 2020
  • ...nueva Crisálida saldrá de la víctima pocos turnos después de la impregnación. Las Crisálidas son unidades terroristas que acompañan a los [[Hombres Se Esta habilidad única es la razón por la cual la Crisálida es tratada con temida reverencia entre muchos jug
    17 KB (2,917 words) - 11:33, 23 January 2018
  • ...asic scouting and harass mechanism, for the ability the surviving unit has n terms of tactics war-frame budget in an effect distance.
    29 KB (3,657 words) - 02:27, 27 June 2022
  • | Разбойное нападение / Smash N Grab||Партизанская миссия||12 (Подкрепления)|
    32 KB (312 words) - 19:32, 20 May 2021
  • | Skyranger <sup>1</sup>||25||Small||N/A||2000||10||8||0||0
    27 KB (4,367 words) - 07:56, 7 November 2016
  • ...numbers of random characters. Note that both versions apply to 0-1 and 0-n random characters respectively.
    37 KB (6,898 words) - 02:41, 13 April 2009
  • | Gauss N-Ammon | Gauss N-Ammon
    302 KB (36,284 words) - 19:45, 25 November 2018
  • ...hat only require 1 piece of equipment with no use of weight drop-off among n groups of 1 or greater Conventional -> Laser equipped X-COM Soldiers at abs
    36 KB (4,829 words) - 01:38, 27 June 2022
  • *Если в Рулетке улучшений (Training Roulette) приобретается Lock n' Load : перезарядка первым действием отменя
    37 KB (494 words) - 18:19, 8 November 2018
  • |Gauss N-Ammo||50
    26 KB (3,560 words) - 01:02, 27 December 2017
  • |N/A
    73 KB (9,452 words) - 02:24, 22 July 2018
  • - Fix bug causing evac zone to not respawn on destruction in Smash N Grab. - Adding Smash n Grab mission and associated activity. This mission will show up fairly ofte
    86 KB (14,357 words) - 16:29, 9 April 2019
  • *Fixed: Lock N' Load perk will now work for MECs; turn ends on reload *Fixed: Lock N' Load perk will no longer allow a reload+turn for sidearms, as designed
    179 KB (28,930 words) - 16:21, 18 July 2020
  • ...ugs. It is a miracle it works at all. Finding uses for it is your job, Cap'n." ...is probably smarter than anyone else around here, barring you and me, Cap'n. It practically aims itself, and has a very high fire rate. GunButt (Daze =
    567 KB (75,188 words) - 21:31, 2 December 2018
  • ...regular attacks, and have a low-ranking soldier finish them all off with a(n alien) grenade; certainly worth a promotion.
    46 KB (8,004 words) - 23:52, 13 August 2023
  • ...lways stuck in tight spaces after the Breach so you can't make her to Pull'n'Bind most dangerous enemies whenever you need it.
    48 KB (8,434 words) - 18:15, 10 January 2024
  • {{Глоссарий (Long War)-entry | variable=m_strPassiveTitle[58] | english=Lock N' Load | russian=Вооружён и опасен | abbr= | template=[[Templ
    124 KB (9,447 words) - 06:08, 21 January 2021
  • ...shitty job (ever wondered who maintained the General Stores?) or worse. - n, 16:47, 16 August 2010 (GMT+2) Sectoids on sale, now 50% off, this Rel only, here on Shopduct n' Slave!
    99 KB (16,327 words) - 01:29, 7 December 2023
  • * N = destroy N 1x1 buildings or equivalent * 3 - N-S Road (for city maps) (used in addLine mapscript command)
    344 KB (47,777 words) - 07:27, 25 February 2024
  • * They have ''Lock N' Load'', which primarily reduces the power of relay hacks, but also lets th
    117 KB (15,841 words) - 17:11, 11 May 2024
  • - Medic has Ready For Anything replaced with Lock N' Load - Important for their uptime, more distinct from gunner, more similar ...competitive on all builds, makes it more useful against enemies with Lock N' Load, helps keep Sniper/Scout relevant late game
    1.06 MB (188,318 words) - 16:57, 19 May 2024
  • 1. Delete (or cut'n'paste somewhere as a backup) both ''old version'' files in your installatio
    70 KB (11,713 words) - 12:03, 4 December 2023
  • * New Armors: (n)>9000 (GNM), Swimwear (GNM)(SEA) ...a instead of 0-200%. Those that do not are "causing highly random damage". N/A for natural weapons.
    139 KB (20,426 words) - 11:18, 3 July 2022