EU Main Table/Scratchpad

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This is a rough scratchpad to begin creating new main section table for Enemy Unknown. Emphasis on Rough. At this stage it is just bullet-point section groupings.

Also, since it involves lightly touching most of the articles, some extra notes on how they might be better restructured.

If there have been any articles you think have been missing from the main tables that should be mentioned, please do not hesitate to recommend.

Note: This page and its talk page will be erased in due course.


Overview

Geoscape

All matters pertaining to the Geoscape. Should cover various articles regarding managerial tasks. under the old format research and manufacturing were here as part of bases, but since they have their own sections, seems a little redundant. approaching from more of a directly on geoscape PoV.

Research/Manufacture

Economics

? links here came from tech info section on table may fit better here as indepth look.

Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability

Council of Funding Nations

Battlescape

Battlescape


Technical Information

Game Mechanics

Difficulty Levels
Line of Sight
Accuracy Formula
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery

Data Tables

  • Research/Manufacture
    • Manufacturing hours?


Note: Kill Modelling is a suppliment to the the Experience training article - have to reconsider its location.

Exploits

Game Files

Known Bugs

Game Versions

Open Questions

Guides?

The various guides. Possibly weapon Analysis

A Beginner's Guide

Common Mistakes

Managing the Item Limit

Tricks, Tips and Hints

Base Management

Base Layout Strategy

Experience Training

Making the Game Harder

Weapon Analysis

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenade Relay


Misc

Not sure what heading to file these under, but they cover slightly more fictional ground, informational material, influences, humorous material, conjecture, open questions/etc


below copied from table misc information section, obvious moves transfered to appropriate section. Sightings in other fandoms

Realistic Equivalents

Game Editors

The X-COM World

Filler title. Articles and discussions on the X-COM Universe that should probably go into a separate menu.


UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)

Overview

General Information

Background

X-COM


X-COM Bases

Base Facilities
Manufacturing
Research


X-COM Craft

Craft Armaments


Soldiers Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment

Aliens


Alien Life Forms

Overview of Aliens
Alien Missions
Alien Ranks


UFOs

UFO Components
Alien Artefacts

Technical Information

Game Mechanics

Difficulty Levels
Line of Sight
Accuracy Formula
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery

Economics

Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability

Data Tables

Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Hours

Exploits

Game Files

Known Bugs

Game Versions

Open Questions

The Geoscape


Geoscape

UFO Detection
UFO Interception

The Battlescape
(Tactical Combat)

Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defense

Terrain

Game Strategies

A Beginner's Guide

Common Mistakes

Managing the Item Limit

Tricks, Tips and Hints

Base Management

Base Layout Strategy

Experience Training

Making the Game Harder

Murphy's Laws of X-COM

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenade Relay

Miscellaneous Information

X-COM Timeline

Weapon Analysis

Sightings in other fandoms

Glossary of Terms

Data Canisters

Realistic Equivalents

Cultural Influences on X-COM

Mars

Game Editors

Council of Funding Nations

The Mysteries of X-COM


for consistency it may even make sense to chop up the panels and set them up as templates

UFO Badge (XCom Title Here) (aka (XCom Title Here))

Overview

X-COM

Aliens

Technical Information

Game Mechanics

Economics

Data Tables

The Geoscape

The Battlescape
(Tactical Combat)

Game Strategies

Miscellaneous Information


TFTD Badge X-COM: Terror From the Deep

Overview

General Information

Background

X-COM

X-COM Subs

Sub Armaments

Base Facilities

Research
Alien Research
Alien Artefacts

Aquanauts

Equipment
Weapons

Submersible Weapons Systems

Aliens

Unidentified Submerged Objects

USO Components

Alien Life Forms

Overviews of Aliens
Alien Missions
Terror Units

Technical Information

Game Mechanics

Known Bugs

Economics

Data Tables

The Geoscape

Geoscape

The Battlescape
(Tactical Combat)

Battlescape overview

Mission Types

Terrain

Game Strategies

TFTD Strategy Guide

Weapon Analysis

Bug Avoidance Guide

Miscellaneous Information

Sightings in other fandoms

Enabling the cinematic intro/outro

Wish List


Apocalypse Insignia X-COM: Apocalypse

Overview

General Information

Background

X-COM

Bases

Locations
Layouts
Facilities
Research
Biochemistry
Quantum Physics
Engineering

Agents

Agents Stats
Agents Medals
Agents Equipment
Agents Armor

Vehicles

Vehicle Weapons
Vehicle Engines
Vehicle Equipment

Aliens

Alien Life Forms

Alien Overview
Alien Artifacts
Alien Tech Levels
Alien Ships

Technical Information

Game Mechanics

Difficulty Levels

Economics

Data Tables

The Geoscape

Cityscape

Mega-Primus
City Maps
Organizations
Relations
Trade
Buildings and Areas

Cityscape Fighting

UFO Incursions
Alien Ship Combat

Alien Dimension

UFO Combat

The Battlescape
(Tactical Combat)

Battlescape

Mission Types
Real-Time Combat
Turn-Based Combat
Real-Time vs Turn-Based Analysis

Game Strategies

Tactics

Starting a Mission
Agent Automatic Reaction Controls
Engaging the Enemy
Strategies for Troops
Base Defense
Capturing Live Aliens
Psionics

User Guides

Weapon/Equipment Analysis

Miscellaneous Information

Input Device Reference

Sightings in other fandoms

some of the conceptual technical details seem to be common. concepts of Stun, Reaction Fire, Fatal Wounds, and Line of Sight for example are generally applicable across games, but the specific details of implementation may differ.