Difference between revisions of "Grenade"

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{{Infobox close}}
 
{{Infobox close}}
  
The humble fragmentation Grenade is a cheap indirect-fire weapon with a small area of effect. It is useful for attacking tight groups of enemies, attacking over obstacles, clearing obstacles or attacking around corners.  
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The humble '''Anti-Personal Fragmentation Grenade''' is a cheap indirect-fire weapon with a small area of effect. It is useful for attacking tight groups of enemies, attacking over obstacles, clearing obstacles or attacking around corners.  
  
 
Like all grenades, it features a special timer where you can set how many ''half-turns'' must pass before it will detonate.  
 
Like all grenades, it features a special timer where you can set how many ''half-turns'' must pass before it will detonate.  
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For a more general overview of how grenades function see [[Understanding Grenades]].
 
For a more general overview of how grenades function see [[Understanding Grenades]].
  
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Magna-Blast Grenade]].
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This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]'', ''[[X-COM:Enemy Within|X-COM:Enemy Within]]'', and ''[[The Bureau: XCOM Declassified]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Magna-Blast Grenade]].
  
 
== Tips ==
 
== Tips ==
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==See also==
 
==See also==
[[Understanding Grenades]]<br>
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* [[Understanding Grenades]]<br>
[[Grenade Relay]]<br>
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* [[Grenade Relay]]<br>
[[Alien Grenade]]<br>
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* [[Alien Grenade]]<br>
[[High Explosive]]<br>
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* [[High Explosive]]<br>
[[Explosions]]<br>
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* [[Explosions]]<br>
[[Inventory TU Table]]<br>
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* [[Inventory TU Table]]<br>
[[Throwing Accuracy#Throwing Distance|Throwing Distance]]<br>
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* [[Throwing Accuracy#Throwing Distance|Throwing Distance]]<br>
[[Field Manual: Grenade]]<br>
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* [[Field Manual: Grenade]]<br>
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* [[Frag Grenade (XCOM: Enemy Unknown)]]
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* [[Alien Grenade]]
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* [[Flashbang Grenade]]
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* [[Gas Grenade]]
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* [[Ghost Grenade]]
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* [[Needle Grenade]]
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* [[Smoke Grenade]]
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* [[Grenadier]]
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* [[Grenade Launcher]]
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* [[Frag Grenade (The Bureau: XCOM Declassified)]]
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* [[Sticky Grenade (The Bureau: XCOM Declassified)]]
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{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
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{{Equipment (EU2012)}}
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 +
 
[[Category:Equipment (EU)]]
 
[[Category:Equipment (EU)]]
 
[[Category: Tactics]]
 
[[Category: Tactics]]
 
[[Category:Enemy Unknown/UFO Defense]]
 
[[Category:Enemy Unknown/UFO Defense]]

Revision as of 06:56, 19 August 2014

Grenade

This standard issue grenade has an accurate and sophisticated timer for precision control.

Source: Enemy Unknown/UFO Defense Ufopaedia


Grenade
Size
(h x w)
1 × 1 BIGOBS19.GIF
Weight 3
D. Threshold 1 (?) High Explosive
Damage 50 High Explosive
Capacity 1
Sale Price $240
Research
Purchase Price $300
Action TU Cost
Prime Grenade 50%
Throw Grenade 25%

The humble Anti-Personal Fragmentation Grenade is a cheap indirect-fire weapon with a small area of effect. It is useful for attacking tight groups of enemies, attacking over obstacles, clearing obstacles or attacking around corners.

Like all grenades, it features a special timer where you can set how many half-turns must pass before it will detonate.

For a more general overview of how grenades function see Understanding Grenades.

This weapon appears in UFO: Enemy Unknown, X-COM:Enemy Within, and The Bureau: XCOM Declassified. For the Terror from the Deep equivalent, refer to the Magna-Blast Grenade.

Tips

  • Timers are commonly set to 0 to explode at the end of your turn or 1 to explode at the end of the alien turn.
  • Will explode before doors close at the end of a turn and catch aliens that have opened any doors.
  • Throwing grenades will not trigger reaction fire from aliens not facing you
  • By exploiting a bug, it can be thrown up through ceilings to explode on the floor above - see here.
  • Can be thrown into diagonal walls, exploding on the far side
  • Primed grenades will not explode in inventory when the timer runs out. It will only detonate when it's on the ground. If you fall unconscious, it will be counted as being on the ground.
  • Throwing Grenades improve Throwing Accuracy, and also Firing Accuracy when enemies are caught by explosions. All enemies (if not mind controlled) caught in the blast will give experience toward firing accuracy, even if undamaged (i.e., their armor absorbed it) - see Experience.
  • If several explode on the same turn, the lowest, most north-east grenade will explode first
  • Grenade Relay allows soldiers with more Time Units to prime grenades and throw them on to front-line soldiers with less TUs, who then only incur (pickup cost+throw cost) TUs to put the grenade on target. You spend more TUs overall, but the front-line soldier will not have to spend as much.
  • The last person to throw the grenade gets experience points for the hits; soldiers that only drop or pick it up do not get attribution. If no one has thrown it, your first unit gets the experience - which means it's wasted if your first unit is a tank or a dead soldier! (Tanks always come before soldiers in the unit list)
  • Kneeling allows you to throw grenades farther under ceilings, landing craft, doorways, etc. Kneel to deploy smoke grenades at the base of your landing ramp on the first turn without exiting the craft.
  • Grenades and Alien Grenades are excellent for destroying cover in farm and jungle terrain. Farm buildings, hedges, and trees that may be concealing aliens are readily destroyed with a single grenade. Another trick is to remove the roofs of buildings using an agent in a flying suit to reveal aliens on upper stories.
  • Grenades, especially armed ones, are best stored in your shoulder or belt slots for quick retrieval during combat, cost 3 and 4 TUs respectively to move into either hand slot.

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers
EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant