Difference between revisions of "Carapace Armor (EU2012)"
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− | {{Ref Open | title = | + | {{Ref Open | title = Project Thorax Results }}[[File: Carapace Armor Research (EU2012).png|right|100px|]] |
− | We've succeeded in creating an advanced suit of body armor based on the alien alloys recovered from the field. These are the same materials used extensively by the aliens in the hull plating and internal structure of their craft. As we've already seen, the UFOs are capable of sustaining heavy impacts with only minor structural damage, which inspired our research into personal armor plating of the same design. However, the downside to this exotic material is that we currently have no means of replicating it on Earth. With a limited pool of resources available for future projects, we'll need to manage our use of these alloys carefully. The engineering team is awaiting orders to begin the fabrication process. Once completed, we can see how this "Carapace" armor fares on the battlefield. | + | We've succeeded in creating an advanced suit of body armor based on the [[Alien Alloys (EU2012)|alien alloys]] recovered from the field. These are the same materials used extensively by the aliens in the hull plating and internal structure of their craft. As we've already seen, the [[UFOs (EU2012)|UFOs]] are capable of sustaining heavy impacts with only minor structural damage, which inspired our research into personal armor plating of the same design. However, the downside to this exotic material is that we currently have no means of replicating it on Earth. With a limited pool of resources available for future projects, we'll need to manage our use of these alloys carefully. The engineering team is awaiting orders to begin the fabrication process. Once completed, we can see how this "Carapace" armor fares on the battlefield. |
− | {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} | + | {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} |
+ | <br> | ||
{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[Image:CARAPACE ARMOR (EU2012).png|right|100px|Carapace Armor]] | [[Image:CARAPACE ARMOR (EU2012).png|right|100px|Carapace Armor]] | ||
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[[Image:carapace_deco_1.jpg|150px|right]] | [[Image:carapace_deco_1.jpg|150px|right]] | ||
{{Armor Data Box (EU2012) | {{Armor Data Box (EU2012) | ||
− | |requires= | + | |requires= Carapace Armor |
− | |costs= §25<br>Alloys | + | |costs= §25<br>15 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers |
|health= +4 | |health= +4 | ||
|defense= 0 | |defense= 0 | ||
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*It is highly recommended to research this armour as soon as possible because it almost doubles your troops' HP, allowing them to survive many attacks that would one-shot them in body armour. | *It is highly recommended to research this armour as soon as possible because it almost doubles your troops' HP, allowing them to survive many attacks that would one-shot them in body armour. | ||
+ | *It is also possible to research [[Skeleton Suit (EU2012)|Skeleton Suit]] right after Carapace and build Skeleton Suits instead to take advantage of its Grapple Hook and the +10 Defense, although at a reduced HP increase (+3 instead of +4). | ||
+ | * Research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Basic Armor Technology, Armor Technology. | ||
+ | * The '''Extra Conditioning''' [[Abilities (EU2012)|ability]] gives +2 HPs when wearing this armor. On the Enemy Within DLC the bonus HPs have been increased to +4. | ||
<br clear="all"> | <br clear="all"> | ||
==See Also== | ==See Also== | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
+ | {{Research (EU2012)}} | ||
[[Category: Research (EU2012)]] | [[Category: Research (EU2012)]] | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Armor (EU2012)]] | [[Category: Armor (EU2012)]] |
Latest revision as of 02:28, 31 January 2014
Project Thorax Results |
We've succeeded in creating an advanced suit of body armor based on the alien alloys recovered from the field. These are the same materials used extensively by the aliens in the hull plating and internal structure of their craft. As we've already seen, the UFOs are capable of sustaining heavy impacts with only minor structural damage, which inspired our research into personal armor plating of the same design. However, the downside to this exotic material is that we currently have no means of replicating it on Earth. With a limited pool of resources available for future projects, we'll need to manage our use of these alloys carefully. The engineering team is awaiting orders to begin the fabrication process. Once completed, we can see how this "Carapace" armor fares on the battlefield. |
Source: XCOM: Enemy Unknown (2012) Research Archives
|
Description |
Our Carapace Armor was designed to offer substantially better protection against the alien plasma weaponry through the use of their alloys. Tests indicate a substantial survivability increase relative to conventional body armor.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Carapace Armor |
Base Costs | §25 15 Alloys 10 Engineers |
Health | +4 |
Defense | 0 |
Movement | 0 |
Abilities | None |
- It is highly recommended to research this armour as soon as possible because it almost doubles your troops' HP, allowing them to survive many attacks that would one-shot them in body armour.
- It is also possible to research Skeleton Suit right after Carapace and build Skeleton Suits instead to take advantage of its Grapple Hook and the +10 Defense, although at a reduced HP increase (+3 instead of +4).
- Research benefits from the following Research Credits: Basic Armor Technology, Armor Technology.
- The Extra Conditioning ability gives +2 HPs when wearing this armor. On the Enemy Within DLC the bonus HPs have been increased to +4.
See Also
XCOM: Enemy Unknown (2012): Research | |||||||||||||
Initial: | Xeno-Biology • Alien Materials • Weapon Fragments • Meld Recombination (EW DLC) | ||||||||||||
Advanced: |
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Other: | Research Credits • Research Codenames |