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Revision as of 14:06, 16 August 2009

UFO Enemy Unknown opening screen.png
Bienvenido a UFOpaedia.org! Este sitio esta dedicado a X-COM, la serie de videojuegos creada por MicroProse en 1994.

Esta wiki contiene gran cantidad de informacion, incluyendo estragias, tacticas y un analizis en profundidad de como funciona el juego. Si eres un aficionado al X-COM y quieres contribuir, por favor visita el Portal de la Comunidad. Todos son bienvenidos!

Advertencia: Para que quede totalmente claro, este sitio es dedicado a un videojuego, no a teorias y conspiraciones relacionadas con extraterrestres.

* * * Ufopaedia.org reside en servidores de Strategycore * * *

Muchas gracias a Gazchap, quien comenzo y albergo por tanto tiempo lo que se ha convertido en el lugar mas fascinante e informativo relacionado con X-COM.



* * * La serie completa de X-COM esta disponible por US$ 15 * * *

En GamersGate y Steam. (Incluye UFO, TFTD, Apoc, Int, y Enf).
Para mas informacion, vean aqui.


* * * WELCOME NEW X-COMMIES! * * *
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UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)
Overview
General Information
Background
The Geoscape

Geoscape

UFO Detection
UFO Interception
X-COM
X-COM Bases
Base Facilities
Manufacturing
Research
Country Funding
X-COM Craft
Craft Armaments
Soldiers

Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment
Aliens
Alien Life Forms
Overview of Aliens
Alien Missions
Alien Ranks
UFOs
UFO Components
Alien Artefacts
The Battlescape (Tactical Combat)
Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defence

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenades
Proximity Grenade
Smoke Grenade
Grenade Relay
Stun Rod
Game Strategies
A Beginner's Guide
Base Management
Base Layout Strategy
Experience Training
Economics
Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability
Tricks, Tips and Hints
Common Mistakes
Managing the Item Limit
Making the Game Harder
Murphy's Laws of X-COM
Miscellaneous Information
X-COM Timeline
Weapon Analysis
Sightings in other fandoms
Glossary of Terms
Data Canisters
Realistic Equivalents
Cultural Influences on X-COM
Mars
Game Editors & Mods
Council of Funding Nations
The Mysteries of X-COM
Wish_List_(EU)
GUS Music in Dosbox
Technical Information
Game Mechanics
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Accuracy Formula
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery
Line of Sight
Difficulty Levels
Research Technical Details
Data Tables
Alien Appearance Ratios
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Times
Terrain
Exploits
Game Files
Known Bugs
Game Versions
Open Questions


Sequels

TFTD Badge X-COM: Terror From the Deep
General
General Information
Background
The Geoscape
Geoscape
X-COM Subs
Sub Armaments
Aquanauts
Equipment
Weapons
Submersible Weapons Systems
Base Facilities
Research
Alien Research
Alien Artefacts
Economics
Funding
Aliens
Alien Life Forms
Overviews of Aliens
Alien Missions
Alien Ranks
Terror Units
Alien Subs
Alien Sub Components
The Battlescape (Tactical Combat)
Battlescape Overview
Mission Types
Alien Sub Crash Recovery
Alien Submarine Assault
Terror Mission
Port Attack
Island Attack
Shipping Lane Mission
Artefact Site
Colony Assault
Base Defense
T'leth
Terrain
Game Strategies
TFTD Strategy Guide
Miscellaneous
Weapon Effectiveness tables
Weapon Analysis
Realistic Equivalents
Sightings in other fandoms
Enabling the cinematic intro/outro
Wish List
Technical Information
Scoring
Data Tables
Alien Appearance Ratios
Game Files
Known Bugs
Research Tree Bug Avoidance Guide
Apocalypse Insignia X-COM: Apocalypse
General
General Information
Background
Known Bugs
Cityscape
Cityscape
Mega-Primus
City Maps
Organizations
Population
Relations
Trade
Buildings and Areas
Cityscape Fighting
UFO Incursions
Alien Ship Combat
Alien Infiltration
Battlescape
Battlescape
Mission Types
Real-Time Combat
Turn-Based Combat
Real-Time vs Turn-Based Analysis
Tactics
Starting a Mission
Agent Automatic Reaction Controls
Engaging the Enemy
Strategies for Troops
Base Defense
Capturing Live Aliens
Psionics
Take Cover!
X-COM
Bases
Locations
Layouts
Facilities
Research
Biochemistry
Quantum Physics
Engineering
Agents
Agents Stats
Agents Medals
Agents Equipment
Agents Armor
Suggestions for Equipping Troops
Vehicles
Vehicle Weapons
Vehicle Engines
Vehicle Equipment
Aliens
Alien Life Forms
Alien Overview
Alien Artifacts
Alien Tech Levels
Alien Ships
Alien Dimension
UFO Combat
Miscellaneous Information
Weapon/Equipment Analysis
Making the Game Harder
Sightings in other fandoms
Unused Game Features
Concept Information
Game versions and builds
Cut items and features
Cut mechanics and behavior
What it should be. Design doc
Technical Information
Difficulty Levels
Data Tables
Alien Stats
Damage Modifiers
Game Files
Audio File Formats
Music player
Image File Formats
Cityscape Files
Learning AI
EXPERIEN.DAT
BRAIN.DAT
WEAPEXP.DAT
Input Device Reference
Mods, Utilities, Compilations
Mods
Guides
User Guides
NKF's Starter Guide
AllOutWar's Guide
Captain Foo's Beginner Guide

Spin-Offs

Interceptor Badge X-COM: Interceptor
General Information
Technologies
Cheats/Exploits
E-Mail X-Com E-Mail X-Com
General Information
X-COM: Enforcer
General Information
The Enforcer, Dr. Standard and the Enemy
Weapons and Power Ups
The Missions
Tips and Tricks

Discontinued Titles

X-COM: Genesis
X-COM: Alliance
General Information
General Information

UFO2000

UFOpaedia.org is also home to the official UFO2000 wiki. UFO2000 is an open-source player-versus-player tactical simulation based on X-COM.


Site Information
Community Portal
Contributors
How to Edit This Site
Guidelines to Writing Articles
Links
Where to Get the Games